“We are absolutely delighted to see the first games from the new White Wolf based on our most popular brands reach our fans on both mobile and Steam,” said White Wolf CEO Tobias Sjögren. “These new games uphold that tradition, but we put a very modern twist on it: we see our games as a way not only to entertain, but to look closely at contemporary issues, and ask some of the big questions of our time.” “The World of Darkness has always been about mature, intelligent stories,” said White Wolf Creative Director Martin Ericsson. This will drag you into the middle of a Magical War for control of the world, where you’ll have the power to shape reality itself through sheer force of belief. The game is written by noted Swedish author Karin Tidbeck.
Mage The Ascension: Refuge on the other hand borrows a bit more from topical story, as players take on the role of a volunteer in an European camp for Syrian refugees, discovering that Magic is real. In Vampire The Masquerade: We Eat Blood tells the story of a young artist who finds out they are no longer human told in entirely through an innovative mobile messaging perspective detailing your first night of a Vampire. The game is written and illustrated by Zak Sabbath and Sarah Horrocks. From here on out we invite you to explore the darkest aspects of our world with us. “The Preludes mark the beginning of the end of silence and teasing hints. “The wait is over,” White Wolf Publishing stated on their blog. The content are inspired by “Choose your own Adventure” books and sets up a prelude to new World of Darkness content.
The content comes in the form of two Interactive Story Games for Mobile and PC called Vampire The Masquerade: We Eat Blood, and Mage the Ascension: Refuge. For the first time since the release of Vampire The Masquerade: Bloodlines, White Wolf Publishing has released a new set of digital content set in their popular World of Darkness series.